Our e-learning Technology

We have created new ways that encourage students to enjoy their courses by implementing this immersive and engaging way to learn. People enjoy playing computer games, so we took advantage of this enjoyment by basing our programmes on serious game environments. This has allowed students to adopt the same enthusiasm in the learning environment.  It is for this reason we have been encouraged to develop more programmes covering other disciplines. We also wanted other students to benefit from these programmes so we started promoting our first developed programme to other FE colleges, training centres and employers. Our vision is to be the source of a substantial library of e-learning programmes for the benefit of all interested parties.  

Our programmes are ground breaking based on fully interactive multimedia which contains audio, video, text, 2D/3D animation, and multi-award winning virtual reality technology culminating in supremely interactive scenarios. The programme can be delivered on CD, online or installed on VLE servers. Virtual Reality is a very original approach to simulate real life situations to test a student’s knowledge and understanding of the subject matter. Simulations enable students to review and test what they have learned. This approach is based on a technology that Skills2Learn developed which they refer to as Real World Environments (RWE).

It is a fully interactive, immersive, 3D desktop learning solution. The technology empowers students to make decisions and follow a charted route through the programme. The training programme also contains self assessments and interactive scenarios to test the users knowledge. The outcomes, performance levels to date and the recommendations are shown at the end of each exercise. These innovative approaches have now been implemented very successfully by a number of colleges. Ongoing measurement of success of this approach has identified improved pass rates, cost reductions in raw material wastage and reduced dropout rates. The whole training experience is enjoyable and visually rich in its graphical depiction of the subject matter. It is a flexible, easily adaptable and maintainable solution with high levels of engagement. This innovative training method not only reflects currently accepted best practice in terms of design, development and production, but also represents the next level in cost-effective information and technology based learning.

For more information about this technology, please visit: www.skills2learn.com

 

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